Input-evaluation: A new mechanism for collecting data using games with a purpose
17th IEEE Symposium on Computers and Communication, ISCC 2012, Cappadocia, Türkiye, 1 - 04 Temmuz 2012, ss.239-244, (Tam Metin Bildiri)
- Yayın Türü: Bildiri / Tam Metin Bildiri
- Doi Numarası: 10.1109/iscc.2012.6249301
- Basıldığı Şehir: Cappadocia
- Basıldığı Ülke: Türkiye
- Sayfa Sayıları: ss.239-244
- Anahtar Kelimeler: Games with A Purpose, Human Computation, Input-Evaluation, Natural Language Processing
- Boğaziçi Üniversitesi Adresli: Evet
Özet
Collecting data through a game with a purpose (GWAP) has become a popular approach due to its numerous benefits. However, lack of diversity in game mechanisms puts some limitations on the areas of application of GWAPs. In this paper, we introduce a new two-phase mechanism for collecting data via human based computation games. In the first phase, the players are provided with an object and asked to use that object within the domain of the game. In the second phase the players are provided with randomly selected data produced by the other players in the first phase and asked to evaluate them. A new game called Dil Cambaz that collects sentences containing passivized intransitive Turkish verbs using this mechanism is introduced and cases where input-evaluation mechanism is most useful are discussed. © 2012 IEEE.